Key and gamepad map — Pioneer Access

Quick reference of ALL the mod's keys and the gamepad scheme. The full manual (MANUAL-USUARIO) explains every feature in detail. You can open this document from the game: main menu → About Pioneer Access → Open the key and gamepad map.

All the mod's keys can be reassigned to any key, button or trigger you prefer in Options → Controls → "Accessibility" group.


1. Menu navigation (with a mod menu open)

In the text editor (names, save as, notes):

2. Global keys (always active)

3. Flight: status reports

Holding Ctrl (they don't clash with the game's F keys):

With the number keys (no modifier, only in the flight view and with menus closed):

4. Flight: flight menu

5. Combat (number keys, only in the flight view and with menus closed)

6. Game keys (all the useful ones, by default)

These are the GAME's own keys, not the mod's. They can all be reassigned (even to gamepad buttons or triggers) in Options → Controls. With the flight menu's autopilot (F10) you barely need any manual-flight keys, but here they all are in case you want them.

Views and screens

Weapons and targets

Ship orientation (manual flight)

Thrust (manual flight)

Cruise speed

Landing gear

Camera (numeric keypad)

Time

7. ⚠ Keys you should NOT press

They do hidden or developer things in the game:

8. Gamepad

Reference: Xbox controller. On other controllers (PlayStation, generic…) the buttons may be named differently or be in another position; the behaviour is the same even if the name changes. The controller connecting and disconnecting is announced by voice.

These buttons are the MOD's (to navigate, report and set targets). The PILOTING actions (firing, moving the ship, etc.) are the game's and are assigned separately:

Firing and piloting with the gamepad

Firing and flying are NOT bound to the gamepad by default, but you assign them once in Options → Controls (with spoken capture: the game also reads the gamepad's buttons and triggers). Suggested mapping:

How to assign: in Options → Controls, enter the action, press Enter ("Press the new key or combination"), operate the gamepad trigger or button and Enter to save. Remember to have the controller enabled in Options → Controls → "Enable joystick".

Notes: the D-pad is not available to the mod (engine limitation): use the left stick for menus. While a mod menu is open in flight, the ship ignores the controller; close it (B) to fly again.


Author: Héctor J. Benítez Corredera. Copyright 2026.