<?php

$lang = [
    'se_server_parameters' => 'Server settings',
    'se_name' => 'Name',
    'se_logo' => 'Logo',
    'se_lang' => 'Language',
    'se_general_speed' => 'General speed',
    'se_normal_speed' => 'Default general speed: 1<br>Maximum recommended speed: 100',
    'se_normal_speed_resoruces' => 'Default production speed: 1<br>Maximum recommended speed: 100',
    'se_normal_speed_fleett' => 'Default fleet speed: 1<br>Maximum recommended speed: 100',
    'se_fleet_speed' => 'Fleet speed',
    'se_resources_producion_speed' => 'Production speed',
    'se_admin_email' => 'Administrator email',
    'se_forum_link' => 'Forum link',
    'se_server_op_close' => 'Enable server',
    'se_server_status_message' => 'Disabled server message',
    'se_date_time_zone' => 'Time Zone',
    'se_date_format' => 'Short Date',
    'se_date_format_extended' => 'Extended Date',
    'se_server_planet_parameters' => 'New planets settings',
    'se_several_parameters' => 'Other settings',
    'se_title_admins_protection' => 'Check the box to enable protection and prevent administrators and moderators to receive attacks or any other fleet action.',
    'se_admin_protection' => 'Protection',
    'se_save_parameters' => 'Save changes',
    'se_configuration_title' => 'Configuration',
    'se_server_name' => 'Name of your server',
    'se_server_logo' => 'Your server Logo. Only an URL.',
    'se_def_cdr' => 'Defenses to debris',
    'se_ships_cdr' => 'Ships to debris',
    'se_def_cdr_message' => 'Set the percentage of debris that would generate the defenses after an attack',
    'se_ships_cdr_message' => 'Set the percentage of debris that would generate the ships after an attack',
    'se_noob_protect' => 'Noob protection',
    'se_noob_protect_active' => 'Activate protection',
    'se_noob_protect2' => 'Base points',
    'se_noob_protect3' => 'Multiplier',
    'se_noob_protect_e2' => 'Limit of points to lose protection',
    'se_noob_protect_e3' => 'An example is the best way to explain how the multiplier works:<br>
    Player points * Multiplier = points until a player can be attacked.<br>
    <br>
    Ex:<br>
    If the player has 10 points and the Multiplier is 5:<br>
    <br>
    10 * 5 = 50<br>
    <br>
    Players up to 50 points can attack a weak player and those over 50 cannot.<br>
    <br>
    The player that this weak player can attack will be calculated:<br>
    <br>
    10 / 5 = 2<br>
    <br>
    So we are going to be able to attack any player with more than 2 points.',
    'se_all_ok_message' => 'Changes saved successfully!',
];
