<?php
$lng = App\Libraries\BattleEngine\Utils\LangManager::getInstance();
$debris = $this->getDebris();
$Mdebris = number_format($debris[0],0, ',', '.');
$Cdebris = number_format($debris[1],0, ',', '.');
?>
<?php echo $lng->getAttackersLostUnits(number_format($this->getTotalAttackersLostUnits(),0, ',', '.')); ?><br />
<?php echo $lng->getDefendersLostUnits(number_format($this->getTotalDefendersLostUnits(),0, ',', '.')); ?><br />

<?php echo $lng->getFloatingDebris($Mdebris,$Cdebris); ?><br />
<?php echo $lng->getMoonProb( $this->getMoonProb()); ?><br />
<?php $moon = $this->getMoonEvent(); ?>
<?php if ($moon !== false) { echo $lng->getNewMoon('Planet', 1, 1, 1); ?>
<br />
<?php } ?>
<br />
Repaired Defense:<br />
<?php foreach ($this->getDefendersRepaired() as $_id => $_player) {  ?>
    <?php $st='Defender'; include('player2.html'); ?>
<?php } ?>